Wednesday, September 11, 2013

Vinyl After the Summer

Alrighty, Vinyl got a pretty major overhaul over the summer.  Basically most of the work we wanted to accomplish last semester, but had no time to do is now done.  Big props to Sherley and Cody for doing the bulking of the programming since the rest of the engineers had internships and were out of town.  I managed to throw together a useful main menu from Montreal, and sit in on several meetings via Skype, but for the most part I was busy with internships and had dodgy internet everywhere I was staying which made VPNing into the university network rather difficult.

Anywho, here's a short video of what the game looked like at the beginning of the semester, since I'm a couple weeks behind on these posts.



As you can see the pipe is now generated by the song itself and curves to the left like the groove in a record. There's some filters that carried over from the prototype and scratching, as well as a remixing system and some grinding rails that I believe were cut before this video was made.

Since the semester started we've been doing a bit more of an art pass, building the style we want for the game and bug fixing.  I personally fixed a few bugs involving the mesh generation and primarily worked on getting a rope made of tiny boxes to tether the player to the needle.

Here's an updated screenshot of the visual changes since the semester started.

The game is starting to look a little less like a prototype now, but still has some of the design/team issues I blogged about last semester.  We're working out the kinks and should be ready with something cool for IGF.

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