Starts early for the engineers, we don't have none of that Thursday class nonsense. Anyway, nothing terribly interesting to report this week. We busted out most of the main features this week. Still waiting on a bit of art and will probably try to implement a few extra features when we get back. We spent all day yesterday trying to make the Kinect suck less, but to no avail. We had a half decent solution, but realized it made it too easy to control and defeated the purpose of making the game for physical therapy purposes. Also, we didn't have a good way to stop the cursor once it was put in motion.
We might mess with it a bit more later, but I would rather implement features to make the prototype more like a game.
Anyway, catch yah on the other side.
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