I'm not sure why I'm so terrible counting up by 1, but I think I got my post titles sorted now. Also, I should have written this last week, but whatever.
So this week we had to come up with our third game prototype idea. We have to develop a game to help preserve the Shoshone language, which has caused quite the stir within the cohort. First of all to start, everyone during our Design class this Wednesday simultaneously decided the way things were going weren't exactly how we wanted them to be. To remedy this most of the groups are taking a more iterative approach to the prototype and less of a finished product to pitch type approach. The way my group is doing that is by keeping the scope smaller so there is more time to iterate and possibly still make the game look decent for the pitch.
That said, our game underwent several major design changes before a line of code was ever written this week. Everybody pitched a similar Zelda-esque adventure game idea that loosely teaches the Shoshone language and culture simultaneously, which is part of what caused the controversy. Everyone is worried about potentially offending the Shoshone with the game, meanwhile Roger has been insistent we all artificially added the burden of teaching Shoshone culture. All the client asks of us is a fun game that teaches Shoshone, be it robots fighting lizards in space or whatever.
Long story short, I think we all are sticking to our guns and including culture into the game. Our game is going to be a series of mini games tied together by a top down semi open world environment that the player can explore to discover said mini games among other things. Should be a good time and easy enough to implement that we can iterate. We shall see.
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