Tuesday, February 12, 2013

Colors Everywhere!!!

Well, Vinyl now has an overwhelming amount of color in it now.  We got put fancy bright colored texture on the half pipe that repeats to give the player a sense of motion.  Before you couldn't really tell if you were moving since it was just a super long gray halfpipe with a fixed camera.  The balls rushing toward you helped, but the colors makes it feel a bit more frantic and hip.  We also randomly generate colors for the balls.  Ideally these will turn into some sort of electrostatic particle effect, but that isn't really necessary for a white box prototype.  Lastly, we added lasers in that are really just long cylinders that you cannot pass through.  They are forewarned by a red ball about a half second before they show up.  However with the multicolored other balls it's a little hard to tell right now.

In addition to all that Shirly implemented a lot of the musical features of the game.  We couldn't natively make Unity force audio out of the left or right speaker, so for now the farther you get away from the center of the halfpipe the quieter the music gets.  Additionally the speed at which you move affects the songs playback speed.  It's kind of a neat effect, but its still a little wonky.  Definitely works better with some songs than others.

Right now we're figuring out how to analyze the songs using Unity's libraries to actually generate the obstacles.  Also, we'd like to implement a rewinding function.  I have an idea about how to do it and will hopefully get that working on Thursday.

Here's a screenshot of all the colors.  This should hopefully clarify a bit of the details of what I'm talking about.


Oh, also we added some fun lasers in the background for a cool visual effect.  It was kind of an accident when we implemented the red lasers, but it looked cool enough that its not a bug, its a feature!

No comments:

Post a Comment