Tuesday, February 26, 2013

Vinyl and the Industry Panel

Last night was the "first gate" that we had to get through to get our prototype greenlighted... sorta.  I kind of feel like getting chosen among the 15 or so pitched games was really the first gate, but I suppose not.  We're mostly programmers, lets call that one the zeroth gate.  Anyway, the game has progressed a ton since I've last written about it.  It currently has particle effects instead of spheres for the static, and the lasers look a little better and even pulse as they pass by the player.

Most importantly we have an equalizer now that jumps to the music and we spawn the enemies based on the intensity of the song.  It definitely needs a lot of tweaking, some songs do almost nothing and others spawn absurd amounts of enemies, but it was definitely effective for the prototype.  Here's a video of someone playing really well, you can see it get crazy when the metal part starts.

http://youtu.be/icjEKQDvM-8

We also have a video of someone butchering Thriller since changing your speed affects the pitch of the song and moving side to side affects volume.

http://youtu.be/HjB0d-RGBAs

The game is pretty fun to play, it just needs some further refinement and a probably a few more features.  And a real artist, right now its pretty much been Mike and I throwing colors into the mix.  If we get past the first gate we have some big plans though that I'll cover in another post.

The first gate went really well, but we'll find out for sure on Thursday which games made the cut.  Everyone put forth a fantastic presentation and had some great prototypes, so it'll be interesting to see what ends up happening.


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