Anywho, here's a short video of what the game looked like at the beginning of the semester, since I'm a couple weeks behind on these posts.
As you can see the pipe is now generated by the song itself and curves to the left like the groove in a record. There's some filters that carried over from the prototype and scratching, as well as a remixing system and some grinding rails that I believe were cut before this video was made.
Since the semester started we've been doing a bit more of an art pass, building the style we want for the game and bug fixing. I personally fixed a few bugs involving the mesh generation and primarily worked on getting a rope made of tiny boxes to tether the player to the needle.
Here's an updated screenshot of the visual changes since the semester started.
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