Anyway, the Ubisoft internship was really fun and I learned a ton about enemy AI, or at least how UDK does it. It should probably be noted that this wasn't a traditional internship, it was kind of like a student project on a grand scale supervised by Ubisoft, that I got by competing in their game prototyping competition. We basically built the winning teams prototype into a full fledged hour or two experience in 8 weeks using UDK. It was an intense two months, but the end result was fantastic, and I was blown away by what some of those art students up in Montreal can do. Here's a teaser video that has a download link in the info if you're interested.
Since that internship started so early and was only 8 weeks, I was done by the end of June with two months of summer left, so after taking a week off I headed down to Baltimore to intern at Zenimax Online working on the Elder Scrolls Online. This was a more traditional internship and I spent the next two months building internal tools for the QA team. It was great to see how a real studio operates from day to day and month to month and the game looks great.
The best part of these two internships is all the talented and also connected people I met. I'm no longer worried about being able to find a job come May.
Onto this semester! I know we're approaching 3 weeks in already, but the end of my summer was almost as hectic as the beginning. I basically worked at ZOS until the Friday before school started, got back to Utah Saturday night, moved into my new house Sunday, started my new job as a TA on Monday and class started Tuesday. And the homework for the first week held back no punches, I'll talk more about that when it's done (hopefully this afternoon) and make another update about Vinyl shortly!
It's good to be back!
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